![]() What makes it worse is that the game is best played with a controller, rather than natively on a touch screen, so to really get the most out of the game, you're going to need to pick up an expensive controller or controller adapter on top of paying the full $60 for what is likely to be a worse version of the game. I'd expect some element of performance drops on such a low-powered device, but when the game essentially comes to a complete stop when a zombie is trying to eat my face, that's an issue. Frame drops were extremely common, especially when aiming my weapon or loading into an area. While it was impressive that the game was running natively on a phone at all, the actual experience of playing the game was less so. ![]() Resident Evil 4 was a great example of this. However, it's clear that both of these games are either very early in the porting process, or they're just not going to be that great of an experience on your phone. I was recently invited to get some hands on time with AAA games coming to iPhone, namely Death Stranding and Resident Evil 4. But, when playing games like Resident Evil 4 and Death Stranding, Apple needs a bit more than just a good algorithm. Apple has addressed this somewhat right out of the gate with its Metal upscaling tech which, just like DLSS, uses machine learning to upscale your games to a higher resolution. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |